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The Importance of the Pre-Game: Basic Strategy |
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Sunday, 02 September 2007 |

The next issue to address in the Pre-Game is the team’s basic strategy. This is most likely inter-related with the team’s unit structure as well because a team is going to structure its units around what the strategy of the team is. This article will not focus on any specific strategy but instead deal with the idea of implementing it prior to attending a game. Things that will be discuses are type of game, teams focus, and situational strategy. |
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Last Updated ( Saturday, 22 December 2007 )
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The Importance of the Pre-Game: Equipment |
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Sunday, 02 September 2007 |

The next section of the Pre-Game is the gear. A person can not play paintball without the proper equipment. Gear comes in many forms depending on the teams style of play down to how many days they will be camping at the field. This article will focus on personal playing equipment, team playing equipment, personal camping equipment, and team camping equipment. |
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Last Updated ( Friday, 16 November 2007 )
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The Importance of the Pre-Game: Unit Structure |
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Sunday, 02 September 2007 |
One aspect often overlooked about the scenario paintball team is what happens before the whistle blows, before you air up, before you get your gear on, even sometimes before you put gas in your truck the day prior to leaving. This is called the Pre-Game. |
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Last Updated ( Friday, 16 November 2007 )
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The Importance of the Pre-Game: Travel Set Up |
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Sunday, 02 September 2007 |

One aspect often overlooked about the scenario paintball team is what happens before the whistle blows, before you air up, before you get your gear on, even sometimes before you put gas in your truck the day prior to leaving. This is called the Pre-Game. |
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Last Updated ( Friday, 16 November 2007 )
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The Counter Push |
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Sunday, 02 September 2007 |

If you've been reading my tactics and following them you've been starting to gain some recognition at the fields, maybe even gained the fear of your enemies well when you'll reach a certain level, and maybe certain fame, on local tournaments, you'll see that teams in front of you will tend to "defend", i.e. "dig in", find obstacles and wait for you. Good! Exactly what you want: knowing exactly where each of your opponents are, (ten meters away from their station) and that whatever happens, they won't move. Back up a bit, shift some of your players (you can even forget about one side: THEY WON'T MOVE.) and hit where it hurts. Woof. Easy max. |
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Last Updated ( Friday, 16 November 2007 )
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