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Home arrow Articles arrow Tactical arrow The Importance of the Pre-Game: Basic Strategy
The Importance of the Pre-Game: Basic Strategy Print E-mail
Sunday, 02 September 2007





The next issue to address in the Pre-Game is the team’s basic strategy. This is most likely inter-related with the team’s unit structure as well because a team is going to structure its units around what the strategy of the team is. This article will not focus on any specific strategy but instead deal with the idea of implementing it prior to attending a game. Things that will be discuses are type of game, teams focus, and situational strategy.



What type of game is the team attending? This is a question that should defiantly be addressed prior to a team arriving at the field. Types of games that could be attending are scenario games, big games, tournaments, scrimmages, walk on games, and private groups. Scenario games have a general theme and storyline that is being played. Playing along with the storyline could earn the side that your team is on valuable points and maybe even recognition from the scenario producer in the form of some kind of award. Playing along with the storyline and completing objectives that your sides general give you are the best way to help your side win. Big games usually have no story line. Instead they have a bunch of flag station that help your team out in some way by holding the most. There may or may not be a commanding general for these types of games. If there is your team should do what they ask and stick to the big picture strategy that the general has. If there is no general they your team my link up with other teams and walk-ons to try and hold as many bases as you can. Big games are fun because no one knows what direction they are going to take. Tournaments, like the Special Ops SPPL are a great way to earn money, prizes, and recognition for your team. These are often played on a smaller field with smaller teams and have a specific point pattern. Quite obviously, your team needs to do what it takes to score the most points to be successful in this format. Scrimmages are when your team sets up a game with another team. Most of the time the two teams will agree on what types of games to play and how many people are playing ahead of time. This is where you can work on new ideas against a totally new opponent without any monetary repercussions. However, pride and bragging rights are defiantly at stake here. This is where your team can begin establishing its dominance over other teams in your area. Walk-on games are simply when a couple members of your team decide to walk-on at your local paintball field. This is where you can work on squad movement and other smaller team things without anything really at stake. However this is where your reputation can begin at a local level. (“Hey weren’t those the guys that took on all of the walk-ons last week and won?”) The last type of game is a private group. This can be a team practice, a meet and greet, a recruiting trip, going with your work, or even with a church youth group. This is where you can work on specific strategies or just shoot your boss.



The next point is the teams focus. Maybe at a scenario game your team wants to protect the general. Or possible your team may want to be in charge of base defense. The focus of the team is up to the team. Whatever focus is chosen, the team needs to know ahead of time to make sure that they have the correct gear and the correct mindset going into the game. In a tournament or a scrimmage a team may choose to focus their attention on defending their own flag rather then throwing everything at the opposing team’s flag. Going into a walk on game the team may want to focus on specific small squad movements such as leapfrogging or flanking. Private groups when a team is practicing the group may want to do scenario specific drill such as attack and defend or working on what to do in case of an ambush. The possibilities are endless for a teams focus. They just need to decide and stick to it. Also, if the focus decided on is not working, the team needs to have auxiliary ideas on what to focus on so they are not stuck.



Situational strategy should always be gone over prior to any paintball outing. Specifics on what to do if and when anything or everything happens. Events such as ambushing, being ambushed, contacting an opposing force when they see, contacting an opposing force when they do not see you, taking bunker, defending a bunker, flushing out a sniper, and so on. Anything a team can think of needs to be gone over prior to the event. This way if any event takes place, the team has no questions on what to do. The team should try and think of everything, even if it sounds totally outrageous it is worth going over. This way nothing can surprise a team. The best team is the well prepared team.




This is a Special By:

Josh Goedl
Last Updated ( Saturday, 22 December 2007 )
 
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