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The Importance of Intelligence on the Field |
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Tactical
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Saturday, 01 September 2007 |

The Intelligence factor plays a huge role in paintball and it keeps on cycling. Without the Intelligence Factor (IF) many teams will end up losing instead of winning due to a large troop movement or ambush that a Sniper or Observer failed to notice/tell the Commander. It is important; just get that in your head right now.
First off I’m going to now invent a new position; OBSERVER. It can be anyone from any of the previous positions, or simply another sniper. it doesn't matter. All that the Observer does is well, Observe. The battlefield. Your Sniper may not always be available so you may have to assign a Sabre, or Broadsword or Hammer to the job. (Daggers are to big of Adrenaline junkies to just sit and watch) But Observers will just go ahead of the squad and find a nice spot with a clear view of where you think or see the enemy from. From this position just sit down watch and report.
An Observer or Sniper is the first link in the IF. They will sit and watch the enemy and their movements. Being an Observer or Sniper they must be good at spotting and remembering the details of their environment. Such as spotting and noticing the number of Charlie's and their weapons, their weapons make hopper size and any other upgrades that you can spot. Besides weapons look at their Camouflage and repot that as well. Look at Masks and their colors see if any are black and try to find their number of pods. These details can make or break any operation.
When you as a Sniper or observer spots and has the Intelligence that you can gather from the enemy, send it directly to your Commander. Another thing that you might want to carry is a map, (If available) of the area. Your Commander will be carrying the copy and try to point out where the enemy currently is and where they look like or you think that they're heading next.
All of this information will be processed and sent to the Commander who will then make the proper notations on his map and the predicted route. After using the flat map, he'll bring out a Physical map to cross reference with the map noted with enemy movements. Having both in front of him he'll then transfer the notations from the one to the other. With enemy movements now on the Physical map he'll look at the terrain and try to plan for an ambush or good terrain to launch an attack on that particular force. He sees a riverbank that they'll most likely follow to avoid getting lost in the monstrous forest. He decides to set up an ambush at that point. he plans it out with his own strength and weapons along with ammunition versus the enemy's strength's and weaknesses. Noting that two of the 8 man OpFor are toting fully automatic weapons he decides to task a sniper to the ambush as well. Calling the sniper he informs him of the situation agreeing the sniper heads for a fallen tree to make ready near the riverbed.
ALSO:Submitted by, SniperSlayer-A Radioman is something else a Commander might want to have. All of those messages and updates from your Observers and Snipers can get seriously overwhelming and a Radioman with all of the proper equipment can lighten the load a lot.
Satisfied the Commander sends the Intelligence off to the Dagger who is waiting currently in a dug in position about 1/2 a mile away from the selected ambush sight. Carefully taking notes like an aviator he works distance and available terrain. using his maps he re-checks his assigned mission once more. Nodding he turns to adress the assembled Broadswords and sabre's arrayed around the edges of their dug in positoin and huddled next to fallen trees guarding against ambush. Telling them of the mission they all agree and pack up their heavier equipment and form up single file for the first quarter mile of their march.
The Dagger knows the terrain and leads his squad through it aggressively yet carefully. His 4 men are almost there now. They all spread out to avoid easy tracking and make way carefully to the riverbed. The Observer reports a Sniper in their area. The Commander then orders a Sabre to find him, while the Dagger aggressively tries to spook the sniper. After nearly 5 minutes a quick three shot resonate through the still forest air. The Sabre reports in that the Sniper is eliminated. The whole squad relieved they double time it to the ambush point. Getting there with 7 minutes left to set up and prepare themselves. The sabre's and Broadswords produce their 2 mines to rig the path. Using 5 minutes of their time before the mines were finished they retreat into the riverbed using the best cover that they can find they discreetly hide themselves.
Barely minutes later, the OpFor passes in front of them. They too note the Heavy guns and decide to let them through first before opening up. With the OpFor's rearguard about 5 yards in front of the lead position in your squad you all emerge and open up. The Sniper releases his carefully aimed shots and the enemy falls back and scatters throughout the woods.
The IF factor has saved your squad because as it happens this particular force was on it’s way to your CP with heavy weapons and grenades in an attempt to 'kill' your commander.
Remember that the IF is rather simple to master get secure radios and practice spotting minute details from quite a distance. This and reporting what you see will win quite a few games and rack up the respect for your team.
-SPADE- |
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Last Updated ( Friday, 16 November 2007 )
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